1 Usage: %s [-o filename] file.wav
3 convert a WAV file to an SWF animation.
5 Takes a wav file and converts it to a swf movie.
8 Print short help message and exit
10 Print version info and exit
11 -o, --output <filename>
12 Explicitly specify output file. (Otherwise, output will go to output.swf)
14 Set file framerate to <fps> frames per second.
15 -s , --samplerate <sps>
16 Set samplerate to <sps> frames per second (default: 11025).
18 Generate a DefineSound tag instead of streaming sound.
19 Store the sound as DEFINESOUND tag, not as streaming sound. Allows for
23 Loop the sound n times.
25 For use as CGI- prepend http header, write to stdout.
27 Stop the movie at frame 0
28 Stop the movie at frame 0, and start the sound at 1, so that the
29 sound will not play until a "GotoFrame(1)" is issued.
30 (For use with flashsound.js).
32 Stop the movie at the end frame
34 Set mp3 bitrate to <bps> (default: 32)
37 Be more verbose. (Use more than one -v for greater effect)
41 Matthias Kramm <kramm@quiss.org>