state->setFont(font, 1024.0);
splash->doUpdateFont(state);
currentfont->splash_font = splash->getCurrentFont();
state->setFont(font, 1024.0);
splash->doUpdateFont(state);
currentfont->splash_font = splash->getCurrentFont();
}
GBool InfoOutputDev::beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen)
}
GBool InfoOutputDev::beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen)