state->setCTM(1.0,0,0,1.0,0,0);
splash->updateCTM(state, 0,0,0,0,0,0);
state->setCTM(1.0,0,0,1.0,0,0);
splash->updateCTM(state, 0,0,0,0,0,0);
- state->setTextMat(1.0,0,0,-1.0,0,0);
+ state->setTextMat(1.0,0,0,1.0,0,0);
state->setFont(font, 1024.0);
splash->doUpdateFont(state);
currentfont->splash_font = splash->getCurrentFont();
state->setFont(font, 1024.0);
splash->doUpdateFont(state);
currentfont->splash_font = splash->getCurrentFont();
}
void InfoOutputDev::type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury)
{
currentglyph->x1=llx;
}
void InfoOutputDev::type3D1(GfxState *state, double wx, double wy, double llx, double lly, double urx, double ury)
{
currentglyph->x1=llx;