state->transform(1, 0, &x3, &y3); x3 += user_movex; y3 += user_movey;
state->transform(1, 1, &x4, &y4); x4 += user_movex; y4 += user_movey;
state->transform(1, 0, &x3, &y3); x3 += user_movex; y3 += user_movey;
state->transform(1, 1, &x4, &y4); x4 += user_movex; y4 += user_movey;