+ rgb->b = clip01(aw + 0.7804*ac + 0.5412*am + 0.0667*ar + 0.2118*ag + 0.4863*ab);
+}*/
+void GfxDeviceCMYKColorSpace::getRGB(GfxColor *color, GfxRGB *rgb) {
+ unsigned char r,g,b;
+ float c = color->c[0];
+ float m = color->c[1];
+ float y = color->c[2];
+ float k = color->c[3];
+ convert_cmyk2rgb(c,m,y,k, &r,&g,&b);
+ rgb->r = r/255.0;
+ rgb->g = g/255.0;
+ rgb->b = b/255.0;