+char* what;
+char* testfunc(char*str)
+{
+ printf("%s: %s\n", what, str);
+ return 0;
+}
+
+void dumpButton2Actions(TAG*tag, char*prefix)
+{
+ U32 oldTagPos;
+ U32 offsetpos;
+ U32 condition;
+
+ oldTagPos = swf_GetTagPos(tag);
+
+ // scan DefineButton2 Record
+
+ swf_GetU16(tag); // Character ID
+ swf_GetU8(tag); // Flags;
+
+ offsetpos = swf_GetTagPos(tag); // first offset
+ swf_GetU16(tag);
+
+ while (swf_GetU8(tag)) // state -> parse ButtonRecord
+ { swf_GetU16(tag); // id
+ swf_GetU16(tag); // layer
+ swf_GetMatrix(tag,NULL); // matrix
+ swf_GetCXForm(tag,NULL,0); // matrix
+ }
+
+ while(offsetpos)
+ { U8 a;
+ ActionTAG*actions;
+
+ offsetpos = swf_GetU16(tag);
+ condition = swf_GetU16(tag); // condition
+
+ actions = swf_GetActions(tag);
+ printf("%s condition %04x\n", prefix, condition);
+ swf_DumpActions(actions, prefix);
+ }
+
+ swf_SetTagPos(tag,oldTagPos);
+ return;
+}
+
+void dumpButtonActions(TAG*tag, char*prefix)
+{
+ ActionTAG*actions;
+ swf_GetU16(tag); // id
+ while (swf_GetU8(tag)) // state -> parse ButtonRecord
+ { swf_GetU16(tag); // id
+ swf_GetU16(tag); // layer
+ swf_GetMatrix(tag,NULL); // matrix
+ }
+ actions = swf_GetActions(tag);
+ swf_DumpActions(actions, prefix);
+}
+