}
-trait_t* abc_class_find_slotid(abc_class_t*cls, int slotid)
+trait_t* traits_find_slotid(trait_list_t*traits, int slotid)
{
trait_list_t*l;
trait_t*t=0;
- for(l=cls->traits;l;l=l->next) {
+ for(l=traits;l;l=l->next) {
if(l->trait->slot_id==slotid) {
t=l->trait;
break;
abc_file_t*file = (abc_file_t*)code;
if(!pool)
pool = pool_new();
+ if(!file)
+ file = abc_file_new();
TAG*tmp = swf_InsertTag(0,0);
TAG*tag = tmp;