#include "../mem.h"
#include "poly.h"
#include "convert.h"
+#include "wind.h"
/* factor that determines into how many line fragments a spline is converted */
#define SUBFRACTION (2.4)
return l;
}
+static windcontext_t onepolygon = {1};
+gfxline_t* gfxpoly_circular_to_evenodd(gfxline_t*line, double gridsize)
+{
+ gfxpoly_t*poly = gfxpoly_from_fill(line, gridsize);
+ gfxpoly_t*poly2 = gfxpoly_process(poly, 0, &windrule_circular, &onepolygon);
+ gfxline_t*line2 = gfxline_from_gfxpoly(poly2);
+ gfxpoly_destroy(poly);
+ gfxpoly_destroy(poly2);
+ return line2;
+}
+
+gfxpoly_t* gfxpoly_createbox(double x1, double y1,double x2, double y2, double gridsize)
+{
+ gfxline_t* line = gfxline_makerectangle(x1, y1, x2, y2);
+ gfxpoly_t* poly = gfxpoly_from_fill(line, gridsize);
+ gfxline_free(line);
+ return poly;
+}
+