SWFFONT* font;
int t;
int*glyph2glyph;
- FT_Size size;
int max_unicode = 0;
int charmap = -1;
for(t=0; t < face->num_glyphs; t++) {
FT_Glyph glyph;
FT_BBox bbox;
- FT_Matrix matrix;
char name[128];
drawer_t draw;
- int ret;
char hasname = 0;
name[0]=0;
if(FT_HAS_GLYPH_NAMES(face)) {