X-Git-Url: http://git.asbjorn.it/?a=blobdiff_plain;f=src%2Ffx.js;h=52225c8a4d6bbac42b068c6c85bc15f8000aaa93;hb=ffbedf0262b3eea906f39c0115b818d7456a3994;hp=9bfe99962a3220606587e1dd9cc5c4ec602b9556;hpb=2ccd2cb36be6169afee3bd6e82ba3539f432c73f;p=jquery.git diff --git a/src/fx.js b/src/fx.js index 9bfe999..52225c8 100644 --- a/src/fx.js +++ b/src/fx.js @@ -69,6 +69,9 @@ jQuery.fn.extend({ var optall = jQuery.speed(speed, easing, callback); return this[ optall.queue === false ? "each" : "queue" ](function(){ + if ( this.nodeType != 1) + return false; + var opt = jQuery.extend({}, optall); var hidden = jQuery(this).is(":hidden"), self = this; @@ -135,6 +138,9 @@ jQuery.fn.extend({ return queue( this[0], type ); return this.each(function(){ + if ( this.nodeType != 1) + return; + if ( fn.constructor == Array ) queue(this, type, fn); else { @@ -146,14 +152,28 @@ jQuery.fn.extend({ }); }, - stop: function(){ + stop: function(clearQueue, gotoEnd){ var timers = jQuery.timers; - return this.each(function(){ - for ( var i = 0; i < timers.length; i++ ) - if ( timers[i].elem == this ) - timers.splice(i--, 1); - }).dequeue(); + if (clearQueue) + this.queue([]); + + this.each(function(){ + // go in reverse order so anything added to the queue during the loop is ignored + for ( var i = timers.length - 1; i >= 0; i-- ) + if ( timers[i].elem == this ) { + if (gotoEnd) + // force the next step to be the last + timers[i](true); + timers.splice(i, 1); + } + }); + + // start the next in the queue if the last step wasn't forced + if (!gotoEnd) + this.dequeue(); + + return this; } }); @@ -269,8 +289,8 @@ jQuery.fx.prototype = { this.update(); var self = this; - function t(){ - return self.step(); + function t(gotoEnd){ + return self.step(gotoEnd); } t.elem = this.elem; @@ -322,10 +342,10 @@ jQuery.fx.prototype = { }, // Each step of an animation - step: function(){ + step: function(gotoEnd){ var t = (new Date()).getTime(); - if ( t > this.options.duration + this.startTime ) { + if ( gotoEnd || t > this.options.duration + this.startTime ) { this.now = this.end; this.pos = this.state = 1; this.update();