// around, causing it to be cloned in the process
if ( jQuery.browser.msie && element.setInterval != undefined )
element = window;
-
+
// if data is passed, bind to handler
if( data != undefined ) {
// Create temporary function pointer to original handler
handler = function() {
// Pass arguments and context to original handler
return fn.apply(this, arguments);
- };
+ };
// Store data in unique handler
- handler.data = data;
+ handler.data = data;
// Set the guid of unique handler to the same of original handler, so it can be removed
- handler.guid = fn.guid;
+ handler.guid = fn.guid;
}
// Make sure that the function being executed has a unique ID
// Add the function to the element's handler list
handlers[handler.guid] = handler;
+
+ if (!element.$handle) {
+ element.$handle = function() {
+ jQuery.event.handle.apply(element, arguments);
+ };
- // And bind the global event handler to the element
- if (element.addEventListener)
- element.addEventListener(type, this.handle, false);
- else if (element.attachEvent)
- element.attachEvent("on" + type, this.handle, false);
+ // And bind the global event handler to the element
+ if (element.addEventListener)
+ element.addEventListener(type, element.$handle, false);
+ else if (element.attachEvent)
+ element.attachEvent("on" + type, element.$handle, false);
+ }
// Remember the function in a global list (for triggering)
if (!this.global[type])
// remove generic event handler if no more handlers exist
for ( ret in events[type] ) break;
if ( !ret ) {
- ret = null;
if (element.removeEventListener)
- element.removeEventListener(type, this.handle, false);
+ element.removeEventListener(type, element.$handle, false);
else if (element.detachEvent)
- element.detachEvent("on" + type, this.handle, false);
+ element.detachEvent("on" + type, element.$handle, false);
+ ret = element.$handle = null;
delete events[type];
}
}