- font->layout->ascent = face->ascender; //face->bbox.xMin;
- font->layout->descent = abs(face->descender); //face->bbox.xMax;
- font->layout->leading = -face->bbox.xMin;
+ font->layout->ascent = face->ascender*20/FT_SUBPIXELS; //face->bbox.xMin;
+ font->layout->descent = abs(face->descender)*20/FT_SUBPIXELS; //face->bbox.xMax;
+ font->layout->leading = -face->bbox.xMin*20/FT_SUBPIXELS;