}
void s_bevel(const char*name, RGBA shadow, RGBA highlight, double blurx, double blury, double angle, double distance, double strength, char innershadow, char knockout, char composite, char ontop, int passes)
}
void s_bevel(const char*name, RGBA shadow, RGBA highlight, double blurx, double blury, double angle, double distance, double strength, char innershadow, char knockout, char composite, char ontop, int passes)