important for texture and gradient fill */
for(t=0;t<s2->numfillstyles;t++) {
MATRIX nm;
- swf_MatrixJoin(&nm, &s2->fillstyles[t].m, &mat); //TODO: is this the right order?
+ swf_MatrixJoin(&nm, &mat, &s2->fillstyles[t].m);
/*nm.sx *= i->multiply;
nm.sy *= i->multiply;
nm.r0 *= i->multiply;
swf_GetPlaceObject(tag, &p);
/* TODO: add move and deletion */
placements[numplacements++] = p;
- swf_PlaceObjectFree(&p); //dirty! but it only removes items we don't need
+ swf_PlaceObjectFree(&p); //dirty! but it only frees fields we don't use
}
tag = tag->next;
}