gfxdevice_t*out;
clip_t*clip;
gfxpoly_t*polyunion;
+
+ int good_polygons;
+ int bad_polygons;
} internal_t;
static int verbose = 0;
gfxpoly_t* oldclip = i->clip?i->clip->poly:0;
gfxpoly_t* poly = gfxpoly_fillToPoly(line);
+ if(poly)
+ i->good_polygons++;
+ else
+ i->bad_polygons++;
+
gfxpoly_t* currentclip = 0;
int type = 0;
} else if(poly && oldclip) {
gfxpoly_t*intersection = gfxpoly_intersect(poly, oldclip);
if(intersection) {
+ i->good_polygons++;
// this case is what usually happens
gfxpoly_free(poly);poly=0;
currentclip = intersection;
type = 0;
} else {
+ i->bad_polygons++;
gfxline_t*oldclipline = gfxpoly_to_gfxline(oldclip);
i->out->startclip(i->out, oldclipline);
currentclip = poly;
gfxpoly_free(old);
}
}
+
+ if(poly)
+ i->good_polygons++;
+ else
+ i->bad_polygons++;
+
addtounion(dev, poly);
gfxline_t*gfxline = 0;
if(poly) {
dbg("polyops_finish");
internal_t*i = (internal_t*)dev->internal;
+
if(i->polyunion) {
gfxpoly_free(i->polyunion);i->polyunion=0;
+ } else {
+ if(i->bad_polygons) {
+ msg("<notice> --flatten success rate: %.1f%% (%d failed polygons)", i->good_polygons*100.0 / (i->good_polygons + i->bad_polygons), i->bad_polygons);
+ }
}
if(i->out) {
return i->out->finish(i->out);