--- /dev/null
+#include <assert.h>
+#include <math.h>
+
+static ArtVpath* gfxline_to_ArtVpath(gfxline_t*line)
+{
+ ArtVpath *vec = NULL;
+ int pos=0,len=0;
+ gfxline_t*l2;
+ double x=0,y=0;
+
+ /* factor which determines into how many line fragments a spline is converted */
+ double subfraction = 2.4;//0.3
+
+ l2 = line;
+ while(l2) {
+ if(l2->type == gfx_moveTo) {
+ pos ++;
+ } if(l2->type == gfx_lineTo) {
+ pos ++;
+ } if(l2->type == gfx_splineTo) {
+ int parts = (int)(sqrt(fabs(l2->x-2*l2->sx+x) + fabs(l2->y-2*l2->sy+y))*subfraction);
+ if(!parts) parts = 1;
+ pos += parts + 1;
+ }
+ x = l2->x;
+ y = l2->y;
+ l2 = l2->next;
+ }
+ pos++;
+ len = pos;
+
+ vec = art_new (ArtVpath, len+1);
+
+ pos = 0;
+ l2 = line;
+ while(l2) {
+ if(l2->type == gfx_moveTo) {
+ vec[pos].code = ART_MOVETO;
+ vec[pos].x = l2->x;
+ vec[pos].y = l2->y;
+ pos++;
+ assert(pos<=len);
+ } else if(l2->type == gfx_lineTo) {
+ vec[pos].code = ART_LINETO;
+ vec[pos].x = l2->x;
+ vec[pos].y = l2->y;
+ pos++;
+ assert(pos<=len);
+ } else if(l2->type == gfx_splineTo) {
+ int i;
+ int parts = (int)(sqrt(fabs(l2->x-2*l2->sx+x) + fabs(l2->y-2*l2->sy+y))*subfraction);
+ if(!parts) parts = 1;
+ for(i=0;i<=parts;i++) {
+ double t = (double)i/(double)parts;
+ vec[pos].code = ART_LINETO;
+ vec[pos].x = l2->x*t*t + 2*l2->sx*t*(1-t) + x*(1-t)*(1-t);
+ vec[pos].y = l2->y*t*t + 2*l2->sy*t*(1-t) + y*(1-t)*(1-t);
+ pos++;
+ assert(pos<=len);
+ }
+ }
+ x = l2->x;
+ y = l2->y;
+ l2 = l2->next;
+ }
+ vec[pos].code = ART_END;
+
+ return vec;
+}
+
+static void show_path(ArtSVP*path)
+{
+ int t;
+ printf("Segments: %d\n", path->n_segs);
+ for(t=0;t<path->n_segs;t++) {
+ ArtSVPSeg* seg = &path->segs[t];
+ printf("Segment %d: %d points, %s, BBox: (%f,%f,%f,%f)\n",
+ t, seg->n_points, seg->dir==0?"UP ":"DOWN",
+ seg->bbox.x0, seg->bbox.y0, seg->bbox.x1, seg->bbox.y1);
+ int p;
+ for(p=0;p<seg->n_points;p++) {
+ ArtPoint* point = &seg->points[p];
+ printf(" (%f,%f)\n", point->x, point->y);
+ }
+ }
+ printf("\n");
+}
+
+static ArtSVP* gfxfillToSVP(gfxline_t*line, int perturb)
+{
+ ArtVpath* vec = gfxline_to_ArtVpath(line);
+ if(perturb) {
+ ArtVpath* vec2 = art_vpath_perturb(vec);
+ free(vec);
+ vec = vec2;
+ }
+ ArtSVP *svp = art_svp_from_vpath(vec);
+ free(vec);
+ return svp;
+}
+static ArtSVP* boxToSVP(double x1, double y1,double x2, double y2)
+{
+ ArtVpath *vec = art_new (ArtVpath, 5+1);
+ vec[0].code = ART_MOVETO;
+ vec[0].x = x1;
+ vec[0].y = y1;
+ vec[1].code = ART_LINETO;
+ vec[1].x = x1;
+ vec[1].y = y2;
+ vec[2].code = ART_LINETO;
+ vec[2].x = x2;
+ vec[2].y = y2;
+ vec[3].code = ART_LINETO;
+ vec[3].x = x2;
+ vec[3].y = y1;
+ vec[4].code = ART_LINETO;
+ vec[4].x = x1;
+ vec[4].y = y1;
+ vec[5].code = ART_END;
+ vec[5].x = 0;
+ vec[5].y = 0;
+ ArtSVP *svp = art_svp_from_vpath(vec);
+ free(vec);
+ return svp;
+}
+
+static ArtSVP* gfxstrokeToSVP(gfxline_t*line, gfxcoord_t width, gfx_capType cap_style, gfx_joinType joint_style, double miterLimit)
+{
+ ArtVpath* vec = gfxline_to_ArtVpath(line);
+ ArtSVP *svp = art_svp_vpath_stroke (vec,
+ (joint_style==gfx_joinMiter)?ART_PATH_STROKE_JOIN_MITER:
+ ((joint_style==gfx_joinRound)?ART_PATH_STROKE_JOIN_ROUND:
+ ((joint_style==gfx_joinBevel)?ART_PATH_STROKE_JOIN_BEVEL:ART_PATH_STROKE_JOIN_BEVEL)),
+ (cap_style==gfx_capButt)?ART_PATH_STROKE_CAP_BUTT:
+ ((cap_style==gfx_capRound)?ART_PATH_STROKE_CAP_ROUND:
+ ((cap_style==gfx_capSquare)?ART_PATH_STROKE_CAP_SQUARE:ART_PATH_STROKE_CAP_SQUARE)),
+ width, //line_width
+ miterLimit, //miter_limit
+ 0.05 //flatness
+ );
+ free(vec);
+ return svp;
+}
+
+static gfxline_t* SVPtogfxline(ArtSVP*svp)
+{
+ int size = 0;
+ int t;
+ int pos = 0;
+ for(t=0;t<svp->n_segs;t++) {
+ size += svp->segs[t].n_points + 1;
+ }
+ gfxline_t* lines = (gfxline_t*)rfx_alloc(sizeof(gfxline_t)*size);
+
+ for(t=0;t<svp->n_segs;t++) {
+ ArtSVPSeg* seg = &svp->segs[t];
+ int p;
+ for(p=0;p<seg->n_points;p++) {
+ lines[pos].type = p==0?gfx_moveTo:gfx_lineTo;
+ ArtPoint* point = &seg->points[p];
+ lines[pos].x = point->x;
+ lines[pos].y = point->y;
+ lines[pos].next = &lines[pos+1];
+ pos++;
+ }
+ }
+ if(pos) {
+ lines[pos-1].next = 0;
+ return lines;
+ } else {
+ return 0;
+ }
+}
+