this->pagepos = 0;
this->config_use_fontconfig=1;
this->config_break_on_warning=0;
+ this->config_remapunicode=0;
this->do_interpretType3Chars = gTrue;
this->parameters = p;
this->config_break_on_warning = atoi(value);
} else if(!strcmp(key,"fontconfig")) {
this->config_use_fontconfig = atoi(value);
+ } else if(!strcmp(key,"remapunicode")) {
+ this->config_remapunicode = atoi(value);
} else {
msg("<warning> Ignored parameter: %s=%s", key, value);
}
return line;
}
+static char isValidUnicode(int c)
+{
+ if(c>=32 && c<0x2fffe)
+ return 1;
+ return 0;
+}
+
void GFXOutputDev::drawChar(GfxState *state, double x, double y,
double dx, double dy,
double originX, double originY,
FIXNULL(name),c, u, FIXNULL((char*)current_gfxfont->id), current_gfxfont->num_glyphs);
return;
}
+ //useless- the font has already been passed to the output device
+ //if(!isValidUnicode(current_gfxfont->glyphs[charid].unicode) && isValidUnicode(u)) {
+ // current_gfxfont->glyphs[charid].
+ //}
gfxmatrix_t m = this->current_font_matrix;
state->transform(x, y, &m.tx, &m.ty);
l = l->next;
}
if(!ok) {
- msg("<warning> Drawing empty character charid=%d", charid);
+ static int lastemptychar = 0;
+ if(charid != lastemptychar)
+ msg("<warning> Drawing empty character charid=%d u=%d", charid, u);
+ lastemptychar = charid;
}
}
this->xref = xref;
}
-int GFXOutputDev::setGfxFont(char*id, char*name, char*filename, double maxSize)
+int GFXOutputDev::setGfxFont(char*id, char*name, char*filename, double maxSize, CharCodeToUnicode*ctu)
{
gfxfont_t*font = 0;
fontlist_t*last=0,*l = this->fontlist;
double quality = (1024 * 0.05) / maxSize;
msg("<verbose> Loading %s...", filename);
- font = gfxfont_load(id, filename, quality);
+ font = gfxfont_load(id, filename, 0, quality);
if(!font) {
msg("<verbose> Couldn't load Font %s (%s)", filename, id);
return 0;
}
msg("<verbose> Font %s (%s) loaded successfully", filename, id);
+ if(this->config_remapunicode && ctu) {
+ int c;
+ for(c=0;c<font->num_glyphs;c++) {
+ Unicode u[8];
+ int uLen = ctu->mapToUnicode(c, u, 8);
+ if(uLen && !isValidUnicode(font->glyphs[c].unicode) && isValidUnicode(u[0]))
+ font->glyphs[c].unicode = u[0];
+ }
+ }
+
l = new fontlist_t;
l->font = font;
l->filename = strdup(filename);
/* second, see if this is a font which was used before-
if so, we are done */
- if(setGfxFont(fontid, fontname, 0, 0)) {
+ if(setGfxFont(fontid, fontname, 0, 0, gfxFont->getCTU())) {
free(fontid);
free(fontname);
return;
//swfoutput_setfont(&device, fontid, fileName);
- if(!setGfxFont(fontid, fontname, 0, 0)) {
- setGfxFont(fontid, fontname, fileName, maxSize);
+ if(!setGfxFont(fontid, fontname, 0, 0, gfxFont->getCTU())) {
+ setGfxFont(fontid, fontname, fileName, maxSize, gfxFont->getCTU());
}
if(fileName && del)