static fontfile_t* global_fonts = 0;
static fontfile_t* global_fonts_next = 0;
+static fontfile_t* global_fontdirs = 0;
+static fontfile_t* global_fontdirs_next = 0;
+
static int fontnum = 0;
/* config */
-static char* lastfontdir = 0;
-
struct fontentry {
const char*pdffont;
const char*filename;
fprintf(fi, "<dir>WINDOWSFONTDIR</dir>\n");
#endif
fprintf(fi, "<dir>~/.fonts</dir>\n");
+
+ /* add external font dirs to fontconfig's config. Maybe fc will make more out
+ of them than we did
+ FIXME: we don't do that yet if there's a system config file
+ */
+ fontfile_t*fd = global_fontdirs;
+ while(fd) {
+ fprintf(fi, "<dir>%s</dir>\n", fd->filename);
+ fd = fd->next;
+ }
+
#ifdef WIN32
fprintf(fi, "<cachedir>WINDOWSTEMPDIR_FONTCONFIG_CACHE</cachedir>\n");
#endif
int bestlen = 0x7fffffff;
const char*bestfilename = 0;
-
+
+#ifndef HAVE_FONTCONFIG
+ /* if we don't have fontconfig, try a simple approach */
fontfile_t*f = global_fonts;
while(f) {
if(strstr(f->filename, name)) {
}
f = f->next;
}
+#endif
/* if we didn't find anything up to now, try looking for the
font via fontconfig */
}
if(filename) {
+ msg("<verbose> Font %s maps to %s\n", name, filename);
DisplayFontParamKind kind = detectFontType(filename);
DisplayFontParam *dfp = new DisplayFontParam(new GString(fontName), kind);
if(kind == displayFontTT) {
{
#ifdef HAVE_DIRENT_H
msg("<notice> Adding %s to font directories", dirname);
- lastfontdir = strdup(dirname);
DIR*dir = opendir(dirname);
if(!dir) {
msg("<warning> Couldn't open directory %s", dirname);
}
closedir(dir);
#else
- msg("<warning> No dirent.h- unable to add font dir %s", dirname);
+ msg("<warning> No dirent.h");
#endif
+
+ fontfile_t* f = (fontfile_t*)malloc(sizeof(fontfile_t));
+ memset(f, 0, sizeof(fontfile_t));
+ f->filename = dirname;
+ if(global_fontdirs_next) {
+ global_fontdirs_next->next = f;
+ global_fontdirs_next = global_fontdirs_next->next;
+ } else {
+ global_fontdirs_next = global_fontdirs = f;
+ }
}
void GFXOutputDev::beginTransparencyGroup(GfxState *state, double *bbox,