printf(" f->ascii2glyph = (int*)malloc(sizeof(int)*%d);\n",f->maxascii);
printf(" memset(f->ascii2glyph, -1, sizeof(int)*%d);\n\n", f->maxascii);
if(f->layout) {
- printf(" f->layout = (SWFLAYOUT*)malloc(sizeof(SWFLAYOUT));");
- printf(" f->layout->ascent = %d;", f->layout->ascent);
- printf(" f->layout->descent = %d;", f->layout->descent);
- printf(" f->layout->leading = %d;", f->layout->leading);
- printf(" f->layout->kerningcount = 0;");
- printf(" f->layout->kerning = 0;");
- printf(" f->layout->bounds = (SRECT*)malloc(sizeof(SRECT)*%d);", f->numchars);
- printf(" memset(f->layout->bounds, 0, malloc(sizeof(SRECT)*%d));", f->numchars);
+ printf(" f->layout = (SWFLAYOUT*)malloc(sizeof(SWFLAYOUT));\n");
+ printf(" f->layout->ascent = %d;\n", f->layout->ascent);
+ printf(" f->layout->descent = %d;\n", f->layout->descent);
+ printf(" f->layout->leading = %d;\n", f->layout->leading);
+ printf(" f->layout->kerningcount = 0;\n");
+ printf(" f->layout->kerning = 0;\n");
+ printf(" f->layout->bounds = (SRECT*)malloc(sizeof(SRECT)*%d);\n", f->numchars);
+ printf(" memset(f->layout->bounds, 0, sizeof(SRECT)*%d);\n\n", f->numchars);
}
for (i=0;i<f->numchars;i++)