return len;
}
+void swf_UnFoldSprite(TAG * t)
+{
+ U16 id,tmp;
+ U32 len;
+ TAG*next = t;
+ U16 spriteid,spriteframes;
+ if(t->id!=ST_DEFINESPRITE)
+ return;
+ if(t->len<=4) // not folded
+ return;
+
+ swf_SetTagPos(t,0);
+
+ spriteid = swf_GetU16(t); //id
+ spriteframes = swf_GetU16(t); //frames
+
+ tmp = swf_GetU16(t);
+ len = tmp&0x3f;
+ id = tmp>>6;
+ while(id)
+ {
+ TAG*it = 0;
+ if (len==0x3f)
+ len = swf_GetU32(t);
+ it = swf_InsertTag(next, id);
+ next = it;
+ it->len = len;
+ it->id = id;
+ if (it->len)
+ { it->data = (U8*)malloc(t->len);
+ it->memsize = it->len;
+ swf_GetBlock(t, it->data, it->len);
+ }
+ tmp = swf_GetU16(t);
+ len = tmp&0x3f;
+ id = tmp>>6;
+ }
+
+ free(t->data); t->data = 0;
+ t->memsize = t->len = t->pos = 0;
+
+ swf_SetU16(t, spriteid);
+ swf_SetU16(t, spriteframes);
+}
+
void swf_FoldSprite(TAG * t)
{
TAG*sprtag=t,*tmp;
}
}
+void swf_UnFoldAll(SWF*swf)
+{
+ TAG*tag = swf->firstTag;
+ while(tag) {
+ TAG*next = swf_NextTag(tag);
+ if(tag->id == ST_DEFINESPRITE)
+ swf_UnFoldSprite(tag);
+ tag = next;
+ }
+}
+
// Movie Functions
int swf_ReadSWF2(struct reader_t*reader, SWF * swf) // Reads SWF to memory (malloc'ed), returns length or <0 if fails
// folding/unfolding:
void swf_FoldAll(SWF*swf);
+void swf_UnFoldAll(SWF*swf);
void swf_FoldSprite(TAG*tag);
+void swf_UnFoldSprite(TAG*tag);
// basic routines:
// swfobject.c
-// The following routines only use placeobject2:
+// The following 3 routines only use placeobject2:
int swf_ObjectPlace(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * name);
int swf_ObjectPlaceClip(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * name, U16 clipaction);