/* called once some new text was drawn on booltextdev, and
before the same thing is drawn on gfxdev */
- msg("<debug> Testing new text data against current bitmap data, state=%d, counter=%d\n", layerstate, dbg_btm_counter);
+ msg("<trace> Testing new text data against current bitmap data, state=%d, counter=%d\n", layerstate, dbg_btm_counter);
char filename1[80];
char filename2[80];
void BitmapOutputDev::checkNewBitmap()
{
/* similar to checkNewText() above, only in reverse */
- msg("<debug> Testing new graphics data against current text data, state=%d, counter=%d\n", layerstate, dbg_btm_counter);
+ msg("<trace> Testing new graphics data against current text data, state=%d, counter=%d\n", layerstate, dbg_btm_counter);
char filename1[80];
char filename2[80];