{
int charid = font->getSWFCharID(character, charnr);
if(charid<0) {
- msg("<warning> Didn't find %s in current charset (%s)",
- FIXNULL(character),FIXNULL(font->getName()));
+ msg("<warning> Didn't find character '%s' (%d) in current charset (%s)",
+ FIXNULL(character),charnr, FIXNULL(font->getName()));
return;
}
if(shapeid>=0)
char* charname = character;
if(!outline) {
- msg("<warning> Didn't find %s in current charset (%s)",
- FIXNULL(character),FIXNULL(font->getName()));
+ msg("<warning> Didn't find character '%s' (%d) in current charset (%s)",
+ FIXNULL(character),charnr,FIXNULL(font->getName()));
return;
}
for(t = 0; t < this->standardtablesize; t++) {
char*name = T1_GetCharName(id,t);
- if(!name)
- name = "";
+ char chh[2] = "";
+ chh[0] = t;
+ if(!name || !strstr(name, "notdef")) {
+ if(t<standardEncodingSize) {
+ name = standardEncodingNames[t];
+ }
+ if(!name) {
+ name = ""; //TODO: store something like <%d>
+ }
+ }
standardtable[t] = strdup(name);
+ msg("<debug> Char %d is named %s\n", t, name);
}
outline = (T1_OUTLINE**)malloc(charnum*sizeof(T1_OUTLINE*));
/* if we didn't find it by name, use the names of the first 256 characters
of the font to try a new name based on charnr */
if(this->standardtable && charnr>=0 && charnr < this->standardtablesize) {
- return getOutline(this->standardtable[charnr], -1);
+ T1_OUTLINE*ret = getOutline(this->standardtable[charnr], -1);
+ if(ret) return ret;
}
- msg("<warning> Didn't find character '%s' in font '%s'", FIXNULL(name), this->name);
return 0;
}
/* if we didn't find it by name, use the names of the first 256 (or so) characters
of the font to try a new name based on charnr */
if(this->standardtable && charnr>=0 && charnr < this->standardtablesize) {
- return getSWFCharID(this->standardtable[charnr], -1);
+ int ret = getSWFCharID(this->standardtable[charnr], -1);
+ if(ret) return ret;
}
- msg("<warning> Didn't find character '%s' in font '%s'", FIXNULL(name), this->name);
return -1;
}