char left = 0,recurse=0;
int t;
int probes = 15;
+ double dx,dy;
/* create simple approximation: a qspline which run's through the
qspline point at 0.5 */
test.control.y += test.end.y;
}
+#define PROBES
+#ifdef PROBES
/* measure the spline's accurancy, by taking a number of probes */
-
for(t=0;t<probes;t++) {
struct SPLINEPOINT qr1,qr2,cr1,cr2;
double pos = 0.5/(probes*2)*(t*2+1);
recurse=1;break;
}
}
+#else // quadratic error: *much* faster!
+
+ /* convert control point representation to
+ d*x^3 + c*x^2 + b*x + a */
+ dx= s->end.x - s->control2.x*3 + s->control1.x*3 - s->start.x;
+ dy= s->end.y - s->control2.y*3 + s->control1.y*3 - s->start.y;
+
+ /* use the integral over (f(x)-g(x))^2 between 0 and 1
+ to measure the approximation quality.
+ (it boils down to const*d^2)
+ */
+ recurse = (dx*dx + dy*dy > quality2);
+#endif
if(recurse && istep>1 && size-level > num) {
istep >>= 1;