int t, glyphcount;
int maxcode;
int fid;
+ U32 offset_start;
+ U32 *offset;
U8 flags1, flags2, namelen;
swf_SaveTagPos(tag);
swf_SetTagPos(tag, 0);
font->glyph = (SWFGLYPH *) rfx_calloc(sizeof(SWFGLYPH) * glyphcount);
font->glyph2ascii = (U16 *) rfx_calloc(sizeof(U16) * glyphcount);
+ offset = rfx_calloc(sizeof(U32)*(glyphcount+1));
+ offset_start = tag->pos;
+
if (flags1 & 8) { // wide offsets
for (t = 0; t < glyphcount; t++)
- swf_GetU32(tag); //offset[t]
+ offset[t] = swf_GetU32(tag); //offset[t]
if (glyphcount) /* this _if_ is not in the specs */
- swf_GetU32(tag); // fontcodeoffset
+ offset[glyphcount] = swf_GetU32(tag); // fontcodeoffset
+ else
+ offset[glyphcount] = tag->pos;
} else {
for (t = 0; t < glyphcount; t++)
- swf_GetU16(tag); //offset[t]
+ offset[t] = swf_GetU16(tag); //offset[t]
if (glyphcount) /* this _if_ is not in the specs */
- swf_GetU16(tag); // fontcodeoffset
+ offset[glyphcount] = swf_GetU16(tag); // fontcodeoffset
+ else
+ offset[glyphcount] = tag->pos;
}
- /* TODO: we should use the offset positions, not just
- blindly read in shapes */
- for (t = 0; t < glyphcount; t++)
+ for (t = 0; t < glyphcount; t++) {
+ swf_SetTagPos(tag, offset[t]+offset_start);
swf_GetSimpleShape(tag, &(font->glyph[t].shape));
+ }
+
+ swf_SetTagPos(tag, offset[glyphcount]+offset_start);
+
+ free(offset);
maxcode = 0;
for (t = 0; t < glyphcount; t++) {