Takes a wav file and converts it to a swf movie.
-h, --help
-Print short help message and exit
-
+ Print short help message and exit
-V, --version
-Print version info and exit
-
+ Print version info and exit
-o, --output <filename>
-Explicitly specify output file. (Otherwise, output will go to output.swf)
-
--r, --framerate \fIfps
-Set file framerate to \fIfps frames per second.
-
+ Explicitly specify output file. (Otherwise, output will go to output.swf)
+-r, --framerate <fps>
+ Set file framerate to <fps> frames per second.
-s , --samplerate <sps>
-Set samplerate to sps frames per second (default: 11025).
-
--b, --bitrate \fIbps
-Set mp3 bitrate to \fIbps.
-
+ Set samplerate to <sps> frames per second (default: 11025).
+-b, --bitrate bps
+ Set mp3 bitrate to <bps>.
-d, --definesound
-Generate a DefineSound tag instead of streaming sound.
-Store the sound as DEFINESOUND tag, not as streaming sound. Allows for
-looping.
-
--l, --loop \fIn
-(Only used with -d)
-Loop the sound n times.
-
+ Generate a DefineSound tag instead of streaming sound.
+ Store the sound as DEFINESOUND tag, not as streaming sound. Allows for
+ looping.
+-l, --loop n
+ (Only used with -d)
+ Loop the sound n times.
-C --cgi
-For use as CGI- prepend http header, write to stdout.
-
+ For use as CGI- prepend http header, write to stdout.
-S, --stop
-Stop the movie at frame 0
-Stop the movie at frame 0, and start the sound at 1, so that the
-sound will not play until a "GotoFrame(1)" is issued.
-(For use with flashsound.js).
-
+ Stop the movie at frame 0
+ Stop the movie at frame 0, and start the sound at 1, so that the
+ sound will not play until a "GotoFrame(1)" is issued.
+ (For use with flashsound.js).
-b --bitrate <bps>
-Set mp3 bitrate to <bps> (default: 32)
-
+ Set mp3 bitrate to <bps> (default: 32)
-v --verbose
-Be more verbose
-Be more verbose. (Use more than one -v for greater effect)
+ Be more verbose
+ Be more verbose. (Use more than one -v for greater effect)