msg("<trace> Testing new text data against current bitmap data, state=%s, counter=%d\n", STATE_NAME[layerstate], dbg_btm_counter);
- char filename1[80];
- char filename2[80];
- char filename3[80];
- sprintf(filename1, "state%dboolbitmap_afternewtext.png", dbg_btm_counter);
- sprintf(filename2, "state%dbooltext_afternewtext.png", dbg_btm_counter);
- sprintf(filename3, "state%dbitmap_afternewtext.png", dbg_btm_counter);
if(0) {
+ char filename1[80];
+ char filename2[80];
+ char filename3[80];
+ sprintf(filename1, "state%dboolbitmap_afternewtext.png", dbg_btm_counter);
+ sprintf(filename2, "state%dbooltext_afternewtext.png", dbg_btm_counter);
+ sprintf(filename3, "state%dbitmap_afternewtext.png", dbg_btm_counter);
msg("<verbose> %s %s %s", filename1, filename2, filename3);
writeAlpha(boolpolybitmap, filename1);
writeAlpha(booltextbitmap, filename2);
/* similar to checkNewText() above, only in reverse */
msg("<trace> Testing new graphics data against current text data, state=%s, counter=%d\n", STATE_NAME[layerstate], dbg_btm_counter);
- char filename1[80];
- char filename2[80];
- char filename3[80];
- sprintf(filename1, "state%dboolbitmap_afternewgfx.png", dbg_btm_counter);
- sprintf(filename2, "state%dbooltext_afternewgfx.png", dbg_btm_counter);
- sprintf(filename3, "state%dbitmap_afternewgfx.png", dbg_btm_counter);
-
if(0) {
+ char filename1[80];
+ char filename2[80];
+ char filename3[80];
+ sprintf(filename1, "state%dboolbitmap_afternewgfx.png", dbg_btm_counter);
+ sprintf(filename2, "state%dbooltext_afternewgfx.png", dbg_btm_counter);
+ sprintf(filename3, "state%dbitmap_afternewgfx.png", dbg_btm_counter);
msg("<verbose> %s %s %s", filename1, filename2, filename3);
writeAlpha(boolpolybitmap, filename1);
writeAlpha(booltextbitmap, filename2);
for(y=y1;y<y2;y++) {
unsigned char*row1 = &clip0bitmap->getDataPtr()[width8*y+x18];
- unsigned char*row2 = &clip1bitmap->getDataPtr()[width8*y+x28];
- if(memcmp(row1, row2, x28-x18))
+ unsigned char*row2 = &clip1bitmap->getDataPtr()[width8*y+x18];
+ if(memcmp(row1, row2, x28-x18)) {
return gTrue;
+ }
}
return gFalse;
} else {
state->setRender(oldrender);
}
} else {
+
/* this char is not at all affected by clipping.
Now just dump out the bitmap we're currently working on, if necessary. */
booltextdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);