chardatapos++;
}
+struct fontlist_t
+{
+ SWFFONT *swffont;
+ fontlist_t*next;
+} *fontlist = 0;
/* process a character. */
static int drawchar(struct swfoutput*obj, SWFFONT *swffont, char*character, int charnr, int u, swfmatrix*m)
if(!swffont) {
msg("<warning> Font is NULL");
+ return 0;
+ }
+
+ if(!usefonts) {
+ msg("<verbose> Non diagonal font matrix: %f %f", m->m11, m->m21);
+ msg("<verbose> | %f %f", m->m12, m->m22);
}
//if(usefonts && ! drawonlyshapes)
if(charid<0) {
msg("<warning> Didn't find character '%s' (c=%d,u=%d) in current charset (%s, %d characters)",
FIXNULL(character),charnr, u, FIXNULL((char*)swffont->name), swffont->numchars);
+ /*fontlist_t*it = fontlist;
+ while(it) {
+ msg("<warning> Font history: %s [%d]", it->swffont->name, getCharID(it->swffont, charnr, character, u));
+ it = it->next;
+ }*/
return 0;
}
+
if(shapeid>=0)
endshape();
if(textid<0)
starttext(obj);
-
+
putcharacter(obj, swffont->id, charid,(int)(m->m13*20),(int)(m->m23*20),
(int)(m->m11+0.5));
return 1;
msg("<debug> u=%d, font->maxascii=%d ascci2glyph[%d]=%d",u,font->maxascii,u,font->ascii2glyph[u]);
/* try to use the unicode id */
- if(u>=0 && u<font->maxascii && font->ascii2glyph[u]>=0)
+ if(u>=0 && u<font->maxascii && font->ascii2glyph[u]>=0) {
return font->ascii2glyph[u];
+ }
}
- if(charnr>=0 && charnr<font->numchars)
+ if(charnr>=0 && charnr<font->numchars) {
return charnr;
+ }
+
return -1;
}
-struct fontlist_t
-{
- SWFFONT *swffont;
- fontlist_t*next;
-} *fontlist = 0;
/* set's the t1 font index of the font to use for swfoutput_drawchar(). */
void swfoutput_setfont(struct swfoutput*obj, char*fontid, char*filename)
return;
}
- /* TODO: sometimes, scale has to be 64, and sometimes 32.
- It's probably font format related */
- swf_SetLoadFontParameters(32, 0);
+ SWFFONT*swffont = swf_LoadFont(filename);
- SWFFONT *swffont = swf_LoadFont(filename);
-
- if(!swffont) {
- msg("<error> Coudln't load font %s (%s)", fontid, filename);
+ if(swffont == 0) {
+ msg("<warning> Couldn't load font %s (%s)", fontid, filename);
swffont = swf_LoadFont(0);
}