#include "BitmapOutputDev.h"
#include "GFXOutputDev.h"
#include "SplashBitmap.h"
+#include "SplashPattern.h"
+#include "Splash.h"
#include "../log.h"
static SplashColor splash_white = {255,255,255};
static SplashColor splash_black = {255,255,255};
+
+ClipState::ClipState()
+{
+ this->next = 0;
+ this->clipbitmap = 0;
+ this->written = 0;
+}
BitmapOutputDev::BitmapOutputDev(InfoOutputDev*info, PDFDoc*doc)
{
this->doc = doc;
this->xref = doc->getXRef();
this->rgbdev = new SplashOutputDev(splashModeRGB8, 1, gFalse, splash_white, gTrue, gTrue);
- this->alphadev = new SplashOutputDev(splashModeMono1, 1, gFalse, splash_black, gTrue, gTrue);
+ this->clip0dev = new SplashOutputDev(splashModeMono1, 1, gFalse, splash_black, gTrue, gFalse);
+ this->clip1dev = new SplashOutputDev(splashModeMono1, 1, gFalse, splash_black, gTrue, gFalse);
this->gfxdev = new GFXOutputDev(info, this->doc);
this->rgbdev->startDoc(this->xref);
- this->alphadev->startDoc(this->xref);
- memset(rgbdev->getBitmap()->getAlphaPtr(), 0, rgbdev->getBitmap()->getWidth()*rgbdev->getBitmap()->getHeight());
-
+ this->clip0dev->startDoc(this->xref);
+ this->clip1dev->startDoc(this->xref);
+
this->config_bitmapfonts = 0;
+ this->config_extrafontdata = 0;
+ this->bboxpath = 0;
+ //this->clipdev = 0;
+ //this->clipstates = 0;
}
BitmapOutputDev::~BitmapOutputDev()
{
+ if(this->bboxpath) {
+ delete this->bboxpath;this->bboxpath = 0;
+ }
+ if(this->rgbdev) {
+ delete this->rgbdev;this->rgbdev= 0;
+ }
+ if(this->clip0dev) {
+ delete this->clip0dev;this->clip0dev= 0;
+ }
+ if(this->clip1dev) {
+ delete this->clip1dev;this->clip1dev= 0;
+ }
+ //if(this->clipbitmap) {
+ // delete this->clipbitmap;this->clipbitmap = 0;
+ //}
+ //if(this->clipdev) {
+ // delete this->clipdev;this->clipdev = 0;
+ //}
+
}
void BitmapOutputDev::setDevice(gfxdevice_t*dev)
}
void BitmapOutputDev::setMove(int x,int y)
{
+ this->gfxdev->setMove(x,y);
+ this->user_movex = x;
+ this->user_movey = y;
}
void BitmapOutputDev::setClip(int x1,int y1,int x2,int y2)
{
+ this->gfxdev->setClip(x1,y1,x2,y2);
+ this->user_clipx1 = x1;
+ this->user_clipy1 = y1;
+ this->user_clipx2 = x2;
+ this->user_clipy2 = y2;
}
void BitmapOutputDev::setParameter(const char*key, const char*value)
{
+ if(!strcmp(key, "extrafontdata")) {
+ this->config_extrafontdata = atoi(value);
+ } else if(!strcmp(key, "bitmapfonts")) {
+ this->config_bitmapfonts = atoi(value);
+ }
+ this->gfxdev->setParameter(key, value);
}
void BitmapOutputDev::preparePage(int pdfpage, int outputpage)
{
int xmin,ymin,xmax,ymax;
getBitmapBBox(alpha, width, height, &xmin,&ymin,&xmax,&ymax);
+ /* clip against (-movex, -movey, -movex+width, -movey+height) */
+ if(xmin < -this->movex) xmin = -this->movex;
+ if(ymin < -this->movey) ymin = -this->movey;
+ if(xmax > -this->movex + width) xmax = -this->movex+this->width;
+ if(ymax > -this->movey + height) ymax = -this->movey+this->height;
+
msg("<verbose> Flushing graphics (bbox: %d,%d,%d,%d)", xmin,ymin,xmax,ymax);
if((xmax-xmin)<=0 || (ymax-ymin)<=0) // no bitmap, nothing to do
for(y=0;y<rangey;y++) {
SplashColorPtr in=&rgb[((y+ymin)*width+xmin)*sizeof(SplashColor)];
gfxcolor_t*out = &img->data[y*rangex];
- Guchar*ain = &alpha[(y+ymin)*width+xmax];
+ Guchar*ain = &alpha[(y+ymin)*width+xmin];
for(x=0;x<rangex;x++) {
out[x].r = in[x*3+0];
out[x].g = in[x*3+1];
out[x].a = ain[x];
}
}
+ /* transform bitmap rectangle to "device space" */
+ xmin += movex;
+ ymin += movey;
+ xmax += movex;
+ ymax += movey;
gfxmatrix_t m;
m.tx = xmin;
free(img->data);img->data=0;free(img);img=0;
}
-void BitmapOutputDev::startPage(int pageNum, GfxState *state, double x1, double y1, double x2, double y2)
+void BitmapOutputDev::startPage(int pageNum, GfxState *state, double crop_x1, double crop_y1, double crop_x2, double crop_y2)
{
+ double x1,y1,x2,y2;
+ state->transform(crop_x1,crop_y1,&x1,&y1);
+ state->transform(crop_x2,crop_y2,&x2,&y2);
+ if(x2<x1) {double x3=x1;x1=x2;x2=x3;}
+ if(y2<y1) {double y3=y1;y1=y2;y2=y3;}
+
+ this->movex = -(int)x1 - user_movex;
+ this->movey = -(int)y1 - user_movey;
+
+ if(user_clipx1|user_clipy1|user_clipx2|user_clipy2) {
+ x1 = user_clipx1;
+ x2 = user_clipx2;
+ y1 = user_clipy1;
+ y2 = user_clipy2;
+ }
+ this->width = (int)(x2-x1);
+ this->height = (int)(y2-y1);
+
msg("<verbose> startPage");
- this->width = (int)x2 - (int)x1; //not used yet
- this->height = (int)y2 - (int)y1;
- rgbdev->startPage(pageNum, state, x1, y1, x2, y2);
- alphadev->startPage(pageNum, state, x1, y1, x2, y2);
+ rgbdev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
+ clip0dev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
+ clip1dev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
+ gfxdev->startPage(pageNum, state, crop_x1, crop_y1, crop_x2, crop_y2);
+
+ /*int width = this->rgbdev->getBitmap()->getWidth();
+ int height = this->rgbdev->getBitmap()->getHeight();
+ this->bboxpath = new SplashPath();
+ this->bboxpath->moveTo(0,0);
+ this->bboxpath->lineTo(width,0);
+ this->bboxpath->lineTo(width,height);
+ this->bboxpath->lineTo(0,height);
+ this->bboxpath->lineTo(0,0);
+
+ if(this->clipbitmap) {
+ delete this->clipbitmap;this->clipbitmap = 0;
+ }
+ this->clipbitmap = new SplashBitmap(width, height, 1, splashModeMono1, gFalse, gTrue);
+ if(this->clipdev) {
+ delete this->clipdev;this->clipdev = 0;
+ }
+ SplashScreenParams params;
+ params.type = splashScreenDispersed;
+ params.size = 0;
+ params.dotRadius = 0;
+ this->clipdev = new Splash(this->clipbitmap, 0, (SplashScreenParams*)0);*/
}
void BitmapOutputDev::endPage()
/* splash will now destroy alpha, and paint the
background color into the "holes" in the bitmap */
rgbdev->endPage();
- alphadev->endPage();
+ clip0dev->endPage();
+ clip1dev->endPage();
}
GBool BitmapOutputDev::upsideDown()
{
- rgbdev->upsideDown();
- return alphadev->upsideDown();
+ clip0dev->upsideDown();
+ clip1dev->upsideDown();
+ return rgbdev->upsideDown();
}
GBool BitmapOutputDev::useDrawChar()
{
- rgbdev->useDrawChar();
- return alphadev->useDrawChar();
+ clip0dev->useDrawChar();
+ clip1dev->useDrawChar();
+ return rgbdev->useDrawChar();
}
GBool BitmapOutputDev::useTilingPatternFill()
{
- rgbdev->useTilingPatternFill();
- return alphadev->useTilingPatternFill();
+ clip0dev->useTilingPatternFill();
+ clip1dev->useTilingPatternFill();
+ return rgbdev->useTilingPatternFill();
}
GBool BitmapOutputDev::useShadedFills()
{
- rgbdev->useTilingPatternFill();
- return alphadev->useTilingPatternFill();
+ clip0dev->useTilingPatternFill();
+ clip1dev->useTilingPatternFill();
+ return rgbdev->useTilingPatternFill();
}
GBool BitmapOutputDev::useDrawForm()
{
- rgbdev->useDrawForm();
- return alphadev->useDrawForm();
+ clip0dev->useDrawForm();
+ clip1dev->useDrawForm();
+ return rgbdev->useDrawForm();
}
GBool BitmapOutputDev::interpretType3Chars()
{
- if(config_bitmapfonts) {
- rgbdev->interpretType3Chars();
- return alphadev->interpretType3Chars();
+ if(!config_bitmapfonts) {
+ clip0dev->interpretType3Chars();
+ clip1dev->interpretType3Chars();
+ return rgbdev->interpretType3Chars();
} else {
return gfxdev->interpretType3Chars();
}
GBool BitmapOutputDev::needNonText()
{
- rgbdev->needNonText();
- return alphadev->needNonText();
+ clip0dev->needNonText();
+ clip1dev->needNonText();
+ return rgbdev->needNonText();
}
/*GBool BitmapOutputDev::checkPageSlice(Page *page, double hDPI, double vDPI,
int rotate, GBool useMediaBox, GBool crop,
void BitmapOutputDev::setDefaultCTM(double *ctm)
{
rgbdev->setDefaultCTM(ctm);
- alphadev->setDefaultCTM(ctm);
+ clip0dev->setDefaultCTM(ctm);
+ clip1dev->setDefaultCTM(ctm);
}
void BitmapOutputDev::saveState(GfxState *state)
{
rgbdev->saveState(state);
- alphadev->saveState(state);
+ clip0dev->saveState(state);
+ clip1dev->saveState(state);
+
+ /*ClipState*cstate = new ClipState();
+ cstate->next = this->clipstates;
+ this->clipstates = cstate;*/
}
void BitmapOutputDev::restoreState(GfxState *state)
{
rgbdev->restoreState(state);
- alphadev->restoreState(state);
+ clip0dev->restoreState(state);
+ clip1dev->restoreState(state);
+
+ /*if(this->clipstates) {
+ ClipState*old = this->clipstates;
+ if(old->written) {
+ gfxdev->restoreState(state);
+ }
+ this->clipstates = this->clipstates->next;
+ delete(old);
+ } else {
+ msg("<error> invalid restoreState()");
+ }*/
}
void BitmapOutputDev::updateAll(GfxState *state)
{
rgbdev->updateAll(state);
- alphadev->updateAll(state);
+ clip0dev->updateAll(state);
+ clip1dev->updateAll(state);
}
void BitmapOutputDev::updateCTM(GfxState *state, double m11, double m12, double m21, double m22, double m31, double m32)
{
rgbdev->updateCTM(state,m11,m12,m21,m22,m31,m32);
- alphadev->updateCTM(state,m11,m12,m21,m22,m31,m32);
+ clip0dev->updateCTM(state,m11,m12,m21,m22,m31,m32);
+ clip1dev->updateCTM(state,m11,m12,m21,m22,m31,m32);
}
void BitmapOutputDev::updateLineDash(GfxState *state)
{
rgbdev->updateLineDash(state);
- alphadev->updateLineDash(state);
+ clip0dev->updateLineDash(state);
+ clip1dev->updateLineDash(state);
}
void BitmapOutputDev::updateFlatness(GfxState *state)
{
rgbdev->updateFlatness(state);
- alphadev->updateFlatness(state);
+ clip0dev->updateFlatness(state);
+ clip1dev->updateFlatness(state);
}
void BitmapOutputDev::updateLineJoin(GfxState *state)
{
rgbdev->updateLineJoin(state);
- alphadev->updateLineJoin(state);
+ clip0dev->updateLineJoin(state);
+ clip1dev->updateLineJoin(state);
}
void BitmapOutputDev::updateLineCap(GfxState *state)
{
rgbdev->updateLineCap(state);
- alphadev->updateLineCap(state);
+ clip0dev->updateLineCap(state);
+ clip1dev->updateLineCap(state);
}
void BitmapOutputDev::updateMiterLimit(GfxState *state)
{
rgbdev->updateMiterLimit(state);
- alphadev->updateMiterLimit(state);
+ clip0dev->updateMiterLimit(state);
+ clip1dev->updateMiterLimit(state);
}
void BitmapOutputDev::updateLineWidth(GfxState *state)
{
rgbdev->updateLineWidth(state);
- alphadev->updateLineWidth(state);
+ clip0dev->updateLineWidth(state);
+ clip1dev->updateLineWidth(state);
}
void BitmapOutputDev::updateStrokeAdjust(GfxState *state)
{
rgbdev->updateStrokeAdjust(state);
- alphadev->updateStrokeAdjust(state);
+ clip0dev->updateStrokeAdjust(state);
+ clip1dev->updateStrokeAdjust(state);
}
void BitmapOutputDev::updateFillColorSpace(GfxState *state)
{
rgbdev->updateFillColorSpace(state);
- alphadev->updateFillColorSpace(state);
+ clip0dev->updateFillColorSpace(state);
+ clip1dev->updateFillColorSpace(state);
}
void BitmapOutputDev::updateStrokeColorSpace(GfxState *state)
{
rgbdev->updateStrokeColorSpace(state);
- alphadev->updateStrokeColorSpace(state);
+ clip0dev->updateStrokeColorSpace(state);
+ clip1dev->updateStrokeColorSpace(state);
}
void BitmapOutputDev::updateFillColor(GfxState *state)
{
rgbdev->updateFillColor(state);
- alphadev->updateFillColor(state);
+ clip0dev->updateFillColor(state);
+ clip0dev->updateFillColor(state);
+ clip1dev->updateFillColor(state);
}
void BitmapOutputDev::updateStrokeColor(GfxState *state)
{
rgbdev->updateStrokeColor(state);
- alphadev->updateStrokeColor(state);
+ clip0dev->updateStrokeColor(state);
+ clip1dev->updateStrokeColor(state);
}
void BitmapOutputDev::updateBlendMode(GfxState *state)
{
rgbdev->updateBlendMode(state);
- alphadev->updateBlendMode(state);
+ clip0dev->updateBlendMode(state);
+ clip1dev->updateBlendMode(state);
}
void BitmapOutputDev::updateFillOpacity(GfxState *state)
{
rgbdev->updateFillOpacity(state);
- alphadev->updateFillOpacity(state);
+ clip0dev->updateFillOpacity(state);
+ clip1dev->updateFillOpacity(state);
}
void BitmapOutputDev::updateStrokeOpacity(GfxState *state)
{
rgbdev->updateStrokeOpacity(state);
- alphadev->updateStrokeOpacity(state);
+ clip0dev->updateStrokeOpacity(state);
+ clip1dev->updateStrokeOpacity(state);
}
void BitmapOutputDev::updateFillOverprint(GfxState *state)
{
rgbdev->updateFillOverprint(state);
- alphadev->updateFillOverprint(state);
+ clip0dev->updateFillOverprint(state);
+ clip1dev->updateFillOverprint(state);
}
void BitmapOutputDev::updateStrokeOverprint(GfxState *state)
{
rgbdev->updateStrokeOverprint(state);
- alphadev->updateStrokeOverprint(state);
+ clip0dev->updateStrokeOverprint(state);
+ clip1dev->updateStrokeOverprint(state);
}
void BitmapOutputDev::updateTransfer(GfxState *state)
{
rgbdev->updateTransfer(state);
- alphadev->updateTransfer(state);
+ clip0dev->updateTransfer(state);
+ clip1dev->updateTransfer(state);
}
void BitmapOutputDev::updateFont(GfxState *state)
{
rgbdev->updateFont(state);
- alphadev->updateFont(state);
- gfxdev->updateFont(state);
+ clip0dev->updateFont(state);
+ clip1dev->updateFont(state);
+ if(!config_bitmapfonts)
+ gfxdev->updateFont(state);
}
void BitmapOutputDev::updateTextMat(GfxState *state)
{
rgbdev->updateTextMat(state);
- alphadev->updateTextMat(state);
- gfxdev->updateTextMat(state);
+ clip0dev->updateTextMat(state);
+ clip1dev->updateTextMat(state);
+ if(!config_bitmapfonts)
+ gfxdev->updateTextMat(state);
}
void BitmapOutputDev::updateCharSpace(GfxState *state)
{
rgbdev->updateCharSpace(state);
- alphadev->updateCharSpace(state);
- gfxdev->updateTextMat(state);
+ clip0dev->updateCharSpace(state);
+ clip1dev->updateCharSpace(state);
+ if(!config_bitmapfonts)
+ gfxdev->updateCharSpace(state);
}
void BitmapOutputDev::updateRender(GfxState *state)
{
rgbdev->updateRender(state);
- alphadev->updateRender(state);
- gfxdev->updateTextMat(state);
+ clip0dev->updateRender(state);
+ clip1dev->updateRender(state);
+ if(!config_bitmapfonts)
+ gfxdev->updateRender(state);
}
void BitmapOutputDev::updateRise(GfxState *state)
{
rgbdev->updateRise(state);
- alphadev->updateRise(state);
- gfxdev->updateTextMat(state);
+ clip0dev->updateRise(state);
+ clip1dev->updateRise(state);
+ if(!config_bitmapfonts)
+ gfxdev->updateRise(state);
}
void BitmapOutputDev::updateWordSpace(GfxState *state)
{
rgbdev->updateWordSpace(state);
- alphadev->updateWordSpace(state);
- gfxdev->updateTextMat(state);
+ clip0dev->updateWordSpace(state);
+ clip1dev->updateWordSpace(state);
+ if(!config_bitmapfonts)
+ gfxdev->updateWordSpace(state);
}
void BitmapOutputDev::updateHorizScaling(GfxState *state)
{
rgbdev->updateHorizScaling(state);
- alphadev->updateHorizScaling(state);
- gfxdev->updateTextMat(state);
+ clip0dev->updateHorizScaling(state);
+ clip1dev->updateHorizScaling(state);
+ if(!config_bitmapfonts)
+ gfxdev->updateHorizScaling(state);
}
void BitmapOutputDev::updateTextPos(GfxState *state)
{
rgbdev->updateTextPos(state);
- alphadev->updateTextPos(state);
- gfxdev->updateTextMat(state);
+ clip0dev->updateTextPos(state);
+ clip1dev->updateTextPos(state);
+ if(!config_bitmapfonts)
+ gfxdev->updateTextPos(state);
}
void BitmapOutputDev::updateTextShift(GfxState *state, double shift)
{
rgbdev->updateTextShift(state, shift);
- alphadev->updateTextShift(state, shift);
- gfxdev->updateTextMat(state);
+ clip0dev->updateTextShift(state, shift);
+ clip1dev->updateTextShift(state, shift);
}
void BitmapOutputDev::stroke(GfxState *state)
{
msg("<verbose> stroke");
rgbdev->stroke(state);
- alphadev->stroke(state);
}
void BitmapOutputDev::fill(GfxState *state)
{
msg("<verbose> fill");
rgbdev->fill(state);
- alphadev->fill(state);
}
void BitmapOutputDev::eoFill(GfxState *state)
{
msg("<verbose> eoFill");
rgbdev->eoFill(state);
- alphadev->eoFill(state);
}
void BitmapOutputDev::tilingPatternFill(GfxState *state, Object *str,
int paintType, Dict *resDict,
{
msg("<verbose> tilingPatternFill");
rgbdev->tilingPatternFill(state, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
- alphadev->tilingPatternFill(state, str, paintType, resDict, mat, bbox, x0, y0, x1, y1, xStep, yStep);
}
GBool BitmapOutputDev::functionShadedFill(GfxState *state, GfxFunctionShading *shading)
{
msg("<verbose> functionShadedFill");
- rgbdev->functionShadedFill(state, shading);
- return alphadev->functionShadedFill(state, shading);
+ return rgbdev->functionShadedFill(state, shading);
}
GBool BitmapOutputDev::axialShadedFill(GfxState *state, GfxAxialShading *shading)
{
msg("<verbose> axialShadedFill");
- rgbdev->axialShadedFill(state, shading);
- return alphadev->axialShadedFill(state, shading);
+ return rgbdev->axialShadedFill(state, shading);
}
GBool BitmapOutputDev::radialShadedFill(GfxState *state, GfxRadialShading *shading)
{
msg("<verbose> radialShadedFill");
- rgbdev->radialShadedFill(state, shading);
- return alphadev->radialShadedFill(state, shading);
+ return rgbdev->radialShadedFill(state, shading);
}
+
+SplashColor black = {0,0,0};
+SplashColor white = {255,255,255};
+
+void BitmapOutputDev::doClip(GfxState *state, GBool eo)
+{
+ if(!eo) {
+ rgbdev->clip(state);
+ clip1dev->clip(state);
+ } else {
+ rgbdev->eoClip(state);
+ clip1dev->eoClip(state);
+ }
+
+ //SplashPattern *pblack = new SplashSolidColor(black);
+ //SplashPattern *pwhite = new SplashSolidColor(white);
+ //SplashPath* path = rgbdev->convertPath(state, state->getPath());
+ //clipdev->clear(black, 0);
+ //clipdev->clipToPath(path, eo);
+ //clipdev->setFillPattern(pwhite);
+ //clipdev->fill(bboxpath,gFalse);
+ //delete path;
+}
+
void BitmapOutputDev::clip(GfxState *state)
{
msg("<verbose> clip");
- rgbdev->clip(state);
- alphadev->clip(state);
+ doClip(state, gFalse);
}
void BitmapOutputDev::eoClip(GfxState *state)
{
msg("<verbose> eoClip");
- rgbdev->eoClip(state);
- alphadev->eoClip(state);
+ doClip(state, gTrue);
}
void BitmapOutputDev::clipToStrokePath(GfxState *state)
{
msg("<verbose> clipToStrokePath");
rgbdev->clipToStrokePath(state);
- alphadev->clipToStrokePath(state);
+ clip1dev->clipToStrokePath(state);
}
void BitmapOutputDev::beginStringOp(GfxState *state)
msg("<verbose> beginStringOp");
if(this->config_bitmapfonts) {
rgbdev->beginStringOp(state);
- alphadev->beginStringOp(state);
+ clip0dev->beginStringOp(state);
+ clip1dev->beginStringOp(state);
} else {
gfxdev->beginStringOp(state);
}
msg("<verbose> endStringOp");
if(this->config_bitmapfonts) {
rgbdev->endStringOp(state);
- alphadev->endStringOp(state);
+ clip0dev->endStringOp(state);
+ clip1dev->endStringOp(state);
} else {
gfxdev->endStringOp(state);
}
msg("<verbose> beginString");
if(this->config_bitmapfonts) {
rgbdev->beginString(state, s);
- alphadev->beginString(state, s);
+ clip0dev->beginString(state, s);
+ clip1dev->beginString(state, s);
} else {
gfxdev->beginString(state, s);
}
msg("<verbose> endString");
if(this->config_bitmapfonts) {
rgbdev->endString(state);
- alphadev->endString(state);
+ clip0dev->endString(state);
+ clip1dev->endString(state);
} else {
gfxdev->endString(state);
}
CharCode code, int nBytes, Unicode *u, int uLen)
{
msg("<verbose> drawChar");
- flush();
- if(this->config_bitmapfonts) {
+ if(this->config_bitmapfonts || (state->getRender()&4) /*clip*/ ) {
rgbdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
- alphadev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
} else {
- gfxdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ SplashBitmap*clip0 = clip0dev->getBitmap();
+ SplashBitmap*clip1 = clip1dev->getBitmap();
+ int width8 = (clip0->getWidth()+7)/8;
+ int width = clip0->getWidth();
+ int height = clip0->getHeight();
+ memset(clip0->getDataPtr(), 0, width8*height);
+ memset(clip1->getDataPtr(), 0, width8*height);
+ clip0dev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ clip1dev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+
+ /* if this character is affected somehow by the various clippings (i.e., it looks
+ different on a device without clipping), then draw it on the bitmap, not as
+ text */
+ if(memcmp(clip0->getDataPtr(), clip1->getDataPtr(), width8*height)) {
+ msg("<verbose> Char %d is affected by clipping", code);
+
+ rgbdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ if(config_extrafontdata) {
+ int oldrender = state->getRender();
+ state->setRender(3); //invisible
+ gfxdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ state->setRender(oldrender);
+ }
+ } else {
+ /* this char is not at all affected by clipping. Now just find out whether the
+ bitmap we're currently working on needs to be dumped out first */
+
+ Guchar*alpha = rgbdev->getBitmap()->getAlphaPtr();
+ Guchar*charpixels = clip1dev->getBitmap()->getDataPtr();
+ int xx,yy;
+ for(yy=0;yy<height;yy++) {
+ Guchar*aline = &alpha[yy*width];
+ Guchar*cline = &charpixels[yy*width8];
+ for(xx=0;xx<width;xx++) {
+ int bit = xx&7;
+ int bytepos = xx>>3;
+ /* TODO: is the bit order correct? */
+ if(aline[xx] && (cline[bytepos]&(1<<bit)))
+ break;
+ }
+ if(xx!=width)
+ break;
+ }
+
+ if(yy!=height) {
+ /* yes, the graphic data and the characters overlap (the char is
+ above the current bitmap. Flush the bitmap to the output. */
+ msg("<verbose> Char %d is above current bitmap data", code);
+ flush();
+ }
+ gfxdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ }
}
}
void BitmapOutputDev::drawString(GfxState *state, GString *s)
msg("<verbose> drawString");
if(this->config_bitmapfonts) {
rgbdev->drawString(state, s);
- alphadev->drawString(state, s);
+ clip0dev->drawString(state, s);
+ clip1dev->drawString(state, s);
} else {
gfxdev->drawString(state, s);
}
msg("<verbose> endTextObject");
if(this->config_bitmapfonts) {
rgbdev->endTextObject(state);
- alphadev->endTextObject(state);
+ clip0dev->endTextObject(state);
+ clip1dev->endTextObject(state);
} else {
gfxdev->endType3Char(state);
}
{
msg("<verbose> beginType3Char");
if(this->config_bitmapfonts) {
- rgbdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
- return alphadev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
+ return rgbdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
} else {
return gfxdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
}
msg("<verbose> type3D0");
if(this->config_bitmapfonts) {
rgbdev->type3D0(state, wx, wy);
- alphadev->type3D0(state, wx, wy);
} else {
return gfxdev->type3D0(state, wx, wy);
}
msg("<verbose> type3D1");
if(this->config_bitmapfonts) {
rgbdev->type3D1(state, wx, wy, llx, lly, urx, ury);
- alphadev->type3D1(state, wx, wy, llx, lly, urx, ury);
} else {
return gfxdev->type3D1(state, wx, wy, llx, lly, urx, ury);
}
msg("<verbose> endType3Char");
if(this->config_bitmapfonts) {
rgbdev->endType3Char(state);
- alphadev->endType3Char(state);
} else {
gfxdev->endType3Char(state);
}
{
msg("<verbose> drawImageMask");
rgbdev->drawImageMask(state, ref, str, width, height, invert, inlineImg);
- alphadev->drawImageMask(state, ref, str, width, height, invert, inlineImg);
}
void BitmapOutputDev::drawImage(GfxState *state, Object *ref, Stream *str,
int width, int height, GfxImageColorMap *colorMap,
{
msg("<verbose> drawImage");
rgbdev->drawImage(state, ref, str, width, height, colorMap, maskColors, inlineImg);
- alphadev->drawImage(state, ref, str, width, height, colorMap, maskColors, inlineImg);
}
void BitmapOutputDev::drawMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
{
msg("<verbose> drawMaskedImage");
rgbdev->drawMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskInvert);
- alphadev->drawMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskInvert);
}
void BitmapOutputDev::drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
int width, int height,
{
msg("<verbose> drawSoftMaskedImage");
rgbdev->drawSoftMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskColorMap);
- alphadev->drawSoftMaskedImage(state, ref, str, width, height, colorMap, maskStr, maskWidth, maskHeight, maskColorMap);
}
void BitmapOutputDev::drawForm(Ref id)
{
msg("<verbose> drawForm");
rgbdev->drawForm(id);
- alphadev->drawForm(id);
}
+
+void BitmapOutputDev::processLink(Link *link, Catalog *catalog)
+{
+ msg("<verbose> processLink");
+ gfxdev->processLink(link, catalog);
+}
+
void BitmapOutputDev::beginTransparencyGroup(GfxState *state, double *bbox,
GfxColorSpace *blendingColorSpace,
GBool isolated, GBool knockout,
{
msg("<verbose> beginTransparencyGroup");
rgbdev->beginTransparencyGroup(state, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
- alphadev->beginTransparencyGroup(state, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
+ clip1dev->beginTransparencyGroup(state, bbox, blendingColorSpace, isolated, knockout, forSoftMask);
}
void BitmapOutputDev::endTransparencyGroup(GfxState *state)
{
msg("<verbose> endTransparencyGroup");
rgbdev->endTransparencyGroup(state);
- alphadev->endTransparencyGroup(state);
+ clip1dev->endTransparencyGroup(state);
}
void BitmapOutputDev::paintTransparencyGroup(GfxState *state, double *bbox)
{
msg("<verbose> paintTransparencyGroup");
rgbdev->paintTransparencyGroup(state,bbox);
- alphadev->paintTransparencyGroup(state,bbox);
}
void BitmapOutputDev::setSoftMask(GfxState *state, double *bbox, GBool alpha, Function *transferFunc, GfxColor *backdropColor)
{
msg("<verbose> setSoftMask");
rgbdev->setSoftMask(state, bbox, alpha, transferFunc, backdropColor);
- alphadev->setSoftMask(state, bbox, alpha, transferFunc, backdropColor);
+ clip1dev->setSoftMask(state, bbox, alpha, transferFunc, backdropColor);
}
void BitmapOutputDev::clearSoftMask(GfxState *state)
{
msg("<verbose> clearSoftMask");
rgbdev->clearSoftMask(state);
- alphadev->clearSoftMask(state);
+ clip1dev->clearSoftMask(state);
}