nm.r1 *= i->multiply;
nm.tx *= i->multiply;
nm.ty *= i->multiply;
- s2->fillstyles[t].m = nm; //!!!!!!!!!!!!!!!!
+ s2->fillstyles[t].m = nm;
}
/* add this shape to the global shape list, for deallocing */
if(DEBUG&4) printf("\n");
} else if(line->type == splineTo) {
- int c,t,y,parts,qparts;
+ int c,t,parts,qparts;
double xx,yy;
transform_point(&mat, x, y, &x1, &y1);