char overflow;
+ int current_font_size;
MATRIX fontmatrix;
- double fontm11,fontm12,fontm21,fontm22;
+ double lastfontm11,lastfontm12,lastfontm21,lastfontm22;
SWFFONT *swffont;
RGBA strokergb;
RGBA fillrgb;
/* Notice: we can only put chars in the range -1639,1638 (-32768/20,32768/20).
So if we set this value to high, the char coordinates will overflow.
If we set it to low, however, the char positions will be inaccurate */
-#define FONT_INTERNAL_SIZE 4
+#define GLYPH_SCALE 1
/* process a character. */
-static int drawchar(gfxdevice_t*dev, SWFFONT *swffont, int charid, swfmatrix_t*m, gfxcolor_t*col)
+static int drawchar(gfxdevice_t*dev, SWFFONT *swffont, int charid, float x, float y, gfxcolor_t*col)
{
swfoutput_internal*i = (swfoutput_internal*)dev->internal;
if(!swffont) {
if(i->textid<0)
starttext(dev);
- float x = m->m31;
- float y = m->m32;
- float det = ((m->m11*m->m22)-(m->m21*m->m12));
+ double det = i->fontmatrix.sx/65536.0 * i->fontmatrix.sy/65536.0 -
+ i->fontmatrix.r0/65536.0 * i->fontmatrix.r1/65536.0;
+
if(fabs(det) < 0.0005) {
/* x direction equals y direction- the text is invisible */
return 1;
}
- det = 20*FONT_INTERNAL_SIZE / det;
+ det = 20 * GLYPH_SCALE / det;
SPOINT p;
- p.x = (SCOORD)(( x * m->m22 - y * m->m12)*det);
- p.y = (SCOORD)((- x * m->m21 + y * m->m11)*det);
+ p.x = (SCOORD)(( x * i->fontmatrix.sy/65536.0 - y * i->fontmatrix.r1/65536.0)*det);
+ p.y = (SCOORD)((- x * i->fontmatrix.r0/65536.0 + y * i->fontmatrix.sx/65536.0)*det);
RGBA rgba = *(RGBA*)col;
- putcharacter(dev, swffont->id, charid,p.x,p.y,FONT_INTERNAL_SIZE, rgba);
+ putcharacter(dev, swffont->id, charid,p.x,p.y,i->current_font_size, rgba);
swf_FontUseGlyph(swffont, charid);
return 1;
}
if(i->swf->fileVersion >= 8) {
i->tag = swf_InsertTag(i->tag, ST_CSMTEXTSETTINGS);
swf_SetU16(i->tag, i->textid);
+
//swf_SetU8(i->tag, /*subpixel grid*/(2<<3)|/*flashtype*/0x40);
- //swf_SetU8(i->tag, /*grid*/(1<<3)|/*flashtype*/0x40);
- //swf_SetU8(i->tag, /*grid*/(0<<3)|/*flashtype*/0x40);
- swf_SetU8(i->tag, /*grid*/(1<<3)|/*no flashtype*/0x00);
+ swf_SetU8(i->tag, /*grid*/(1<<3)|/*flashtype*/0x40);
+ //swf_SetU8(i->tag, /*no grid*/(0<<3)|/*flashtype*/0x40);
+
swf_SetU32(i->tag, 0);//thickness
swf_SetU32(i->tag, 0);//sharpness
swf_SetU8(i->tag, 0);//reserved
}
/* set's the matrix which is to be applied to characters drawn by swfoutput_drawchar() */
-static void swfoutput_setfontmatrix(gfxdevice_t*dev,double m11,double m21,
- double m12,double m22)
+static void setfontscale(gfxdevice_t*dev,double m11,double m12, double m21,double m22)
{
m11 *= 1024;
m12 *= 1024;
m21 *= 1024;
m22 *= 1024;
swfoutput_internal*i = (swfoutput_internal*)dev->internal;
- if(i->fontm11 == m11 &&
- i->fontm12 == m12 &&
- i->fontm21 == m21 &&
- i->fontm22 == m22)
+ if(i->lastfontm11 == m11 &&
+ i->lastfontm12 == m12 &&
+ i->lastfontm21 == m21 &&
+ i->lastfontm22 == m22)
return;
if(i->textid>=0)
endtext(dev);
- i->fontm11 = m11;
- i->fontm12 = m12;
- i->fontm21 = m21;
- i->fontm22 = m22;
+ i->lastfontm11 = m11;
+ i->lastfontm12 = m12;
+ i->lastfontm21 = m21;
+ i->lastfontm22 = m22;
+
+ double xsize = sqrt(m11*m11 + m12*m12);
+ double ysize = sqrt(m21*m21 + m22*m22);
+ i->current_font_size = (xsize>ysize?xsize:ysize)*1;
+ if(i->current_font_size < 1)
+ i->current_font_size = 1;
+ double ifs = 1.0 / (i->current_font_size*GLYPH_SCALE);
+
MATRIX m;
- m.sx = (U32)(((i->fontm11)*65536)/FONT_INTERNAL_SIZE); m.r1 = (U32)(((i->fontm12)*65536)/FONT_INTERNAL_SIZE);
- m.r0 = (U32)(((i->fontm21)*65536)/FONT_INTERNAL_SIZE); m.sy = (U32)(((i->fontm22)*65536)/FONT_INTERNAL_SIZE);
+ m.sx = (U32)((m11*ifs)*65536); m.r1 = (U32)((m21*ifs)*65536);
+ m.r0 = (U32)((m12*ifs)*65536); m.sy = (U32)((m22*ifs)*65536);
m.tx = 0;
m.ty = 0;
i->fontmatrix = m;
gfxline_t*line;
int advance = 0;
swffont->glyph2ascii[t] = font->glyphs[t].unicode;
+ if(swffont->glyph2ascii[t] == 0xffff || swffont->glyph2ascii[t] == 0x0000) {
+ /* flash 8 flashtype requires unique unicode IDs for each character.
+ We use the Unicode private user area to assign characters, hoping that
+ the font doesn't contain more than 2048 glyphs */
+ swffont->glyph2ascii[t] = 0xe000 + (t&0x1fff);
+ }
+
if(font->glyphs[t].name) {
swffont->glyphnames[t] = strdup(font->glyphs[t].name);
} else {
line = font->glyphs[t].line;
while(line) {
FPOINT c,to;
- c.x = line->sx; c.y = line->sy;
- to.x = line->x; to.y = line->y;
+ c.x = line->sx * GLYPH_SCALE; c.y = line->sy * GLYPH_SCALE;
+ to.x = line->x * GLYPH_SCALE; to.y = line->y * GLYPH_SCALE;
if(line->type == gfx_moveTo) {
draw.moveTo(&draw, &to);
} else if(line->type == gfx_lineTo) {
swf_switchfont(dev, font->id); // set the current font
}
- swfoutput_setfontmatrix(dev, matrix->m00, matrix->m01, matrix->m10, matrix->m11);
+ setfontscale(dev, matrix->m00, matrix->m01, matrix->m10, matrix->m11);
- swfmatrix_t m;
- m.m11 = i->fontm11;
- m.m12 = i->fontm12;
- m.m21 = i->fontm21;
- m.m22 = i->fontm22;
- m.m31 = matrix->tx;
- m.m32 = matrix->ty;
-
/* printf("%f %f\n", m.m31, m.m32);
{
static int xpos = 40;
}*/
- drawchar(dev, i->swffont, glyph, &m, color);
+ drawchar(dev, i->swffont, glyph, matrix->tx, matrix->ty, color);
}