</section>
- <section><title>Text generation</title>
-
+ <section><title>Color transforms</title>
+
+ <code lang="swfc">
+.flash name="cxform.swf" version=5
+
+ .jpeg s1 "photo.jpeg" quality=80%
+
+ .put s1 x=50 y=50 scalex=110 scaley=110
+ .frame 100
+ .change s1 x=0 y=0 scalex=210 scaley=210 red=-1+255 green=-1+255 blue=-1+255 #invert
+ .frame 200
+ .change s1 x=100 y=50 scalex=110 scaley=110 red=0 green=+0 blue=+0 #remove red
+ .frame 300
+ .change s1 x=0 y=0 scalex=210 scaley=210 red=+0 green=2 blue=-1+255 #amplify green, invert blue
+ .frame 400
+ .change s1 x=50 y=100 scalex=110 scaley=110 red=2-128 green=-2+255 blue=+0.7+40 #alien glow
+ .frame 500
+ .change s1 x=0 y=0 scalex=210 scaley=210 red=8-1024 green=8-1024 blue=8-1024 #palette reduce
+ .frame 600
+ .change s1 x=0 y=0 scalex=210 scaley=210 red=+0 green=+0 blue=+0 #back to normal
+ .frame 700
+ .change s1 x=105 y=105 scalex=0 scaley=0 luminance=0 #fadeout
+.end
+ </code>
+
+ </section>
+
+
+</chapter>
+
+<chapter><title>Fonts</title>
+
+<section>
+
+swfc has font support. That means you can also insert texts into
+your animations.
+The easiest way to load a font is to do something like
+<c>
+ .font Arial filename="Arial.ttf"
+</c>
+.
+You now have a font named <c>Arial</c> to play with.
+For example, for the obligatory hello world program:
+
+ <code lang="swfc">
+.flash name="helloworld.swf"
+
+ .font Arial filename="Arial.ttf"
+ .text helloworld font=Arial text="Hello World!"
+ .put helloworld
+.end
+ </code>
+
+Besides TrueType fonts, swfc also supports native SWF fonts.
+If you have a SWF with a font you would like to use, do a
+<shell>
+ swfextract file.swf
+</shell>
+Then write down the font ID of the font, and do a
+<shell>
+ swfextract -f <fontid> file.swf -o myfont.swf
+</shell>
+.
+This will give you a file named myfont.swf which you can
+also use in the <c>filename</c> parameter of <c>.font</c>.
+
+</section>
+<section>
+<p>
+So much for the basics. Now let's go to the more advanced
+functionality.
+</p>
+
+<p>
+Apart from being able to define text in your swfc files,
+you can also define text <c>outlines</c>.
+Those are not real characters but rather abstract vector
+objects which you can use in other commands.
+</p>
+
+<code lang="swfc">
+.flash name="fontoutline.swf"
+ .font Arial "Arial.swf"
+ .textshape helloworld font="arial" text="Hello World"
+ .filled filled_helloworld outline=helloworld fill=blue line=5 color=green
+ .put filled_helloworld
+.end
+</code>
+
+Here, <c>.textshape helloworld</c> defines an outline named "helloworld",
+which is then used to construct a filled outline named filled_helloworld.
+
+To make this a little more interesting, let's fill with a gradient instead
+of a plain color:
+
+<code lang="swfc">
+.flash name="fontgradient.swf"
+ .font Arial "Arial.swf"
+ .textshape helloworld font="arial" text="Hello World"
+
+ .gradient whitefade:
+ 0% black
+ 50% #505050
+ 100% yellow
+ .end
+
+ .filled filled_helloworld outline=helloworld fill=blue line=5 color=green
+ .put filled_helloworld
+.end
+</code>
+
+But let's get back to normal <c>.text</c> characters.
+The following demonstrates that you can treat objects defined
+with <c>.text</c> like normal shapes, i.e., scale them, move them, and use
+them for clipping:
+
<code lang="swfc">
.flash name="text5.swf"
.font courier "Courier.swf"
.font helvetica "Helvetica.swf"
-.text hithere text="HELLO" font=courier size=50% color=blue
+.text hithere text="HELLO" font=courier size=50%
.swf scene Scenery50.swf
.frame 0
.end
</code>
-
+
+Also, <c>.text</c> takes a color attribute (that's actually
+the poor man's version of the more advanced filling options
+that <c>.textshape</c> in conjunction with <c>.filled</c> offers),
+which is used here together with the alpha parameter of <c>.change</c>:
+
<code lang="swfc">
.flash name="text6.swf"
.font courier "Courier.swf"
</section>
- <section><title>Color transforms</title>
- <code lang="swfc">
-.flash name="cxform.swf" version=5
-
- .jpeg s1 "photo.jpeg" quality=80%
- .put s1 x=50 y=50 scalex=110 scaley=110
- .frame 100
- .change s1 x=0 y=0 scalex=210 scaley=210 red=-1+255 green=-1+255 blue=-1+255 #invert
- .frame 200
- .change s1 x=100 y=50 scalex=110 scaley=110 red=0 green=+0 blue=+0 #remove red
- .frame 300
- .change s1 x=0 y=0 scalex=210 scaley=210 red=+0 green=2 blue=-1+255 #amplify green, invert blue
- .frame 400
- .change s1 x=50 y=100 scalex=110 scaley=110 red=2-128 green=-2+255 blue=+0.7+40 #alien glow
- .frame 500
- .change s1 x=0 y=0 scalex=210 scaley=210 red=8-1024 green=8-1024 blue=8-1024 #palette reduce
- .frame 600
- .change s1 x=0 y=0 scalex=210 scaley=210 red=+0 green=+0 blue=+0 #back to normal
- .frame 700
- .change s1 x=105 y=105 scalex=0 scaley=0 luminance=0 #fadeout
-.end
- </code>
-
- </section>
-
+</section>
+
+
+
</chapter>
+
+
</guide>