} TAG, * LPTAG;
-typedef struct _ActionTAG
-{ U8 op;
- U16 len;
- U8 * data;
-
- struct _ActionTAG * next;
- struct _ActionTAG * prev;
-
- struct _ActionTAG * parent;
- U8 tmp[4]; // store small operands here.
-} ActionTAG;
-
-typedef struct _ActionMarker
-{
- ActionTAG* atag;
-} ActionMarker;
typedef struct _SWF
{ U8 fileVersion;
void swf_FoldAll(SWF*swf);
void swf_FoldSprite(TAG*tag);
+
+// basic routines:
TAG * swf_InsertTag(TAG * after,U16 id); // updates frames, if necessary
int swf_DeleteTag(TAG * t);
void swf_GetRGB(TAG * t, RGBA * col);
void swf_GetRGBA(TAG * t, RGBA * col);
void swf_GetGradient(TAG * t, GRADIENT * gradient, char alpha);
+void swf_GetMorphGradient(TAG * tag, GRADIENT * gradient1, GRADIENT * gradient2);
int swf_SetU8(TAG * t,U8 v); // resets Bitcount
int swf_SetU16(TAG * t,U16 v);
U32 bitlen; // length of data in bits
} SHAPE, * LPSHAPE;
+/* data/bitlen can be expanded into a SHAPELINE record using
+ parseShapeData: */
+typedef struct _SHAPELINE
+{
+ enum {moveTo, lineTo, splineTo} type;
+ SCOORD x,y;
+ SCOORD sx,sy; //only if type==splineTo
+ int fillstyle0;
+ int fillstyle1;
+ int linestyle;
+ struct _SHAPELINE*next;
+} SHAPELINE;
+
// Shapes
int swf_ShapeNew(SHAPE ** s);
int swf_ShapeSetCircle(TAG * t,SHAPE * s,S32 x,S32 y,S32 rx,S32 ry);
int swf_ShapeSetEnd(TAG * t);
+SHAPELINE* swf_ParseShapeData(U8*data, int bits, int fillbits, int linebits);
+SRECT swf_GetBoundingBox(SHAPELINE*shape);
// swffont.c
char* swf_TagGetName(TAG*tag);
void swf_DumpFont(SWFFONT * font);
-// swfobject.c
-
-// Always use ST_PLACEOBJECT2 !!!
-
-int swf_ObjectPlace(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * name);
-int swf_ObjectPlaceClip(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * name, U16 clipaction);
-int swf_ObjectMove(TAG * t,U16 depth,MATRIX * m,CXFORM * cx);
-
// swfbutton.c
// Button States
// swfaction.c
+typedef struct _ActionTAG
+{ U8 op;
+ U16 len;
+ U8 * data;
+
+ struct _ActionTAG * next;
+ struct _ActionTAG * prev;
+
+ struct _ActionTAG * parent;
+ U8 tmp[4]; // store small operands here.
+} ActionTAG;
+
+typedef struct _ActionMarker
+{
+ ActionTAG* atag;
+} ActionMarker;
+
ActionTAG* swf_ActionGet(TAG*tag);
void swf_ActionFree(ActionTAG*tag);
void swf_ActionSet(TAG*tag, ActionTAG*actions);
ActionMarker action_setMarker(ActionTAG*atag);
void action_fixjump(ActionMarker m1, ActionMarker m2);
+// swfobject.c
+
+// The following routines only use placeobject2:
+
+int swf_ObjectPlace(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * name);
+int swf_ObjectPlaceClip(TAG * t,U16 id,U16 depth,MATRIX * m,CXFORM * cx,U8 * name, U16 clipaction);
+int swf_ObjectMove(TAG * t,U16 depth,MATRIX * m,CXFORM * cx);
+
+typedef struct _SWFPLACEOBJECT {
+ U16 depth;
+ U16 id; // may be 0
+ bool move; //true: move/replace character, false: set character
+ MATRIX matrix;
+ CXFORM cxform;
+ U16 ratio;
+ U8*name;
+ U16 clipdepth;
+ ActionTAG* actions;
+} SWFPLACEOBJECT;
+
+void swf_SetPlaceObject(TAG * t,SWFPLACEOBJECT* obj);
+void swf_GetPlaceObject(TAG * t,SWFPLACEOBJECT* obj);
+void swf_PlaceObjectFree(SWFPLACEOBJECT* obj);
+
#endif
+