GFXOutputState::GFXOutputState() {
this->clipping = 0;
- this->textRender = 0;
this->createsoftmask = 0;
this->transparencygroup = 0;
this->softmask = 0;
}
};
-void GFXOutputDev::setParameter(char*key, char*value)
+void GFXOutputDev::setParameter(const char*key, const char*value)
{
if(!strcmp(key,"rawtext")) {
this->do_interpretType3Chars = atoi(value)^1;
this->current_font_matrix.ty = 0;
gfxmatrix_t m = this->current_font_matrix;
+}
- states[statepos].textRender = render;
+static gfxline_t* mkEmptyGfxShape(double x, double y)
+{
+ gfxline_t*line = (gfxline_t*)malloc(sizeof(gfxline_t));
+ line->x = x;line->y = y;line->type = gfx_moveTo;line->next = 0;
+ return line;
}
void GFXOutputDev::drawChar(GfxState *state, double x, double y,
return;
}
- if(states[statepos].textRender != render)
- msg("<error> Internal error: drawChar.render!=beginString.render");
-
gfxcolor_t col = getFillColor(state);
Gushort *CIDToGIDMap = 0;
if(render&RENDER_CLIP) {
gfxline_t*add = gfxline_clone(tglyph);
current_text_clip = gfxline_append(current_text_clip, add);
+ if(!current_text_clip) {
+ current_text_clip = mkEmptyGfxShape(m.tx, m.ty);
+ }
}
gfxline_free(tglyph);
}
{
int render = state->getRender();
msg("<trace> endString() render=%d textstroke=%08x", render, current_text_stroke);
- if(states[statepos].textRender != render)
- msg("<error> Internal error: drawChar.render!=beginString.render");
if(current_text_stroke) {
/* fillstroke and stroke text rendering objects we can process right
{
int render = state->getRender();
msg("<trace> endTextObject() render=%d textstroke=%08x clipstroke=%08x", render, current_text_stroke, current_text_clip);
- if(states[statepos].textRender != render)
- msg("<error> Internal error: drawChar.render!=beginString.render");
if(current_text_clip) {
device->setparameter(device, "mark","TXT");
return;
}
statepos ++;
- states[statepos].textRender = states[statepos-1].textRender;
states[statepos].createsoftmask = states[statepos-1].createsoftmask;
states[statepos].transparencygroup = states[statepos-1].transparencygroup;
states[statepos].clipping = 0;
msg("<error> Invalid restoreState");
return;
}
- msg("<trace> restoreState");
+ msg("<trace> restoreState%s%s", states[statepos].softmask?" (end softmask)":"",
+ states[statepos].clipping?" (end clipping)":"");
if(states[statepos].softmask) {
clearSoftMask(state);
}
return (Guchar)((x + (x >> 8) + 0x80) >> 8);
}
+static unsigned char clampU8(unsigned char c, unsigned char min, unsigned char max)
+{
+ if(c < min) c = min;
+ if(c > max) c = max;
+ return c;
+}
+
void GFXOutputDev::clearSoftMask(GfxState *state)
{
if(!states[statepos].softmask)
alpha = (77*l1->r + 151*l1->g + 28*l1->b) >> 8;
}
- /* premultiply alpha */
l2->a = div255(alpha*l2->a);
- l2->r = div255(alpha*l2->r);
- l2->g = div255(alpha*l2->g);
- l2->b = div255(alpha*l2->b);
+
+ /* DON'T premultiply alpha- this is done by fillbitmap,
+ depending on the output device */
+ //l2->r = div255(alpha*l2->r);
+ //l2->g = div255(alpha*l2->g);
+ //l2->b = div255(alpha*l2->b);
l1++;
l2++;