int*glyph2glyph;
FT_Size size;
int max_unicode = 0;
+ int charmap = -1;
if(ftlibrary == 0) {
if(FT_Init_FreeType(&ftlibrary)) {
if(name && *name)
font->name = (U8*)strdup(name);
-/* // Map Glyphs to Unicode, version 1 (quick and dirty):
- int t;
- for(t=0;t<65536;t++) {
- int index = FT_Get_Char_Index(face, t);
- if(index>=0 && index<face->num_glyphs) {
- if(font->glyph2ascii[index]<0)
- font->glyph2ascii[index] = t;
- }
- }*/
-
- // Map Glyphs to Unicode, version 2 (much nicer):
- // (The third way would be the AGL algorithm, as proposed
- // by Werner Lemberg on freetype@freetype.org)
-
- charcode = FT_Get_First_Char(face, &gindex);
- while(gindex != 0)
+ while(1)
{
- if(gindex >= 0 && gindex<face->num_glyphs) {
- if(!font->glyph2ascii[gindex]) {
- font->glyph2ascii[gindex] = charcode;
- if(charcode + 1 > font->maxascii) {
- font->maxascii = charcode + 1;
+ /* // Map Glyphs to Unicode, version 1 (quick and dirty):
+ int t;
+ for(t=0;t<65536;t++) {
+ int index = FT_Get_Char_Index(face, t);
+ if(index>=0 && index<face->num_glyphs) {
+ if(font->glyph2ascii[index]<0)
+ font->glyph2ascii[index] = t;
+ }
+ }*/
+
+ // Map Glyphs to Unicode, version 2 (much nicer):
+ // (The third way would be the AGL algorithm, as proposed
+ // by Werner Lemberg on freetype@freetype.org)
+
+ charcode = FT_Get_First_Char(face, &gindex);
+ while(gindex != 0)
+ {
+ if(gindex >= 0 && gindex<face->num_glyphs) {
+ if(!font->glyph2ascii[gindex]) {
+ font->glyph2ascii[gindex] = charcode;
+ if(charcode + 1 > font->maxascii) {
+ font->maxascii = charcode + 1;
+ }
}
}
+ charcode = FT_Get_Next_Char(face, charcode, &gindex);
}
- charcode = FT_Get_Next_Char(face, charcode, &gindex);
+
+ /* if we didn't find a single encoding character, try
+ the font's charmaps instead. That usually means that
+ the encoding is no longer unicode.
+ TODO: find a way to convert the encoding to unicode
+ */
+ if(font->maxascii == 0 && charmap < face->num_charmaps - 1) {
+ charmap++;
+ FT_Set_Charmap(face, face->charmaps[charmap]);
+ font->encoding = 0;//anything but unicode FIXME
+ } else
+ break;
}
if(full_unicode)