DEBUG printf("%d ints\n", num_ints);
int t;
for(t=1;t<num_ints;t++) {
- S32 v = swf_GetS30(tag);
+ S32 v = swf_GetABCS32(tag);
DEBUG printf("int %d) %d\n", t, v);
array_append(pool->x_ints, &v, 0);
}
int num_uints = swf_GetU30(tag);
DEBUG printf("%d uints\n", num_uints);
for(t=1;t<num_uints;t++) {
- U32 v = swf_GetU30(tag);
+ U32 v = swf_GetABCU32(tag);
DEBUG printf("uint %d) %d\n", t, v);
array_append(pool->x_uints, &v, 0);
}
swf_SetU30(tag, pool->x_ints->num>1?pool->x_ints->num:0);
for(t=1;t<pool->x_ints->num;t++) {
S32 val = *(int*)array_getkey(pool->x_ints, t);
- swf_SetS30(tag, val);
+ swf_SetABCS32(tag, val);
}
swf_SetU30(tag, pool->x_uints->num>1?pool->x_uints->num:0);
for(t=1;t<pool->x_uints->num;t++) {
- swf_SetU30(tag, *(unsigned int*)array_getkey(pool->x_uints, t));
+ swf_SetABCU32(tag, *(unsigned int*)array_getkey(pool->x_uints, t));
}
swf_SetU30(tag, pool->x_floats->num>1?pool->x_floats->num:0);
for(t=1;t<pool->x_floats->num;t++) {