//#define DEBUG 1
-gfxfont_t* gfxfont_load(char*id, char*filename, unsigned int flags, double quality)
+gfxfont_t* gfxfont_load(const char*id, const char*filename, unsigned int flags, double quality)
{
FT_Face face;
FT_Error error;
/* The quality parameter is given by 1 divided by the zoom factor at which the font
still looks good. 1=normal, 0.5=double resolution etc. */
-gfxfont_t* gfxfont_load(char*id, char*filename, unsigned int flags, double quality);
+gfxfont_t* gfxfont_load(const char*id, const char*filename, unsigned int flags, double quality);
void gfxfont_save(gfxfont_t*font, const char*filename);
void gfxfont_save_eot(gfxfont_t*font, const char*filename);
void gfxfont_fix_unicode(gfxfont_t*font);
currentglyph->path->lineTo(x1,y2);
currentglyph->path->close();
}
+
+void InfoOutputDev::saveState(GfxState *state)
+{
+ updateAll(state);
+}
+
+void InfoOutputDev::restoreState(GfxState *state)
+{
+ updateAll(state);
+}
void InfoOutputDev::drawImageMask(GfxState *state, Object *ref, Stream *str,
int width, int height, GBool invert,
virtual void drawLink(Link *link, Catalog *catalog);
virtual double getMaximumFontSize(char*id);
virtual void updateFont(GfxState *state);
+
+ virtual void saveState(GfxState *state);
+ virtual void restoreState(GfxState *state);
virtual GBool beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen);
virtual void type3D0(GfxState *state, double wx, double wy);